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Of course, Skyrim mods don’t have to be serious. You click on an object in a cell which opens a Reference popup and, from there, use a set of popup windows to fill out details for what happens to the object when selected.
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The Hello, World! tutorial linked below shows the process used to tie together code you type with a specific object and cell in the game.
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The Creation Kit software uses panes and popups to define many of the details used in the code, for example, the script name. Perhaps more interesting is how code is added. In the Papyrus language, a comment is called a Documentation String. Also note the comment which uses the brace characters to help you remember the purpose of your code. Within the event block of code, you define what happens during the event. Then you define an event with Event and specify when the event occurs with OnActivate, when someone clicks the object in the cell, or scene. Note the word extend which includes ObjectReference by reference to its name. Scriptname HelloWorldScript extends ObjectReferenceĮvent OnActivate(ObjectReference akActionRef) For example, in their Hello World tutorial, this code is used to display “Hello World!” as text when you click an object in a cell: The functions are written in fairly simple syntax. Your code simply uses existing code, by reference, and lets you add new functions which make objects do different things when clicked or otherwise selected. The Papyrus language appears to be the same used to create the overall game. The Creation Kit is a Windows-based software tool that lets you view scenes (called cells) in one pane and use Papyrus in another pane to define behaviors for objects in your selected cell. Instead of creating a game from scratch, you can modify elements of an existing game using a process and commands similar to those used to build the actual game, in this case, Skyrim.

The primary value of the Papyrus language is how it teaches the way games are made. However, my son did have to rescue his older sister every time dragons appeared because they ate her or burnt her to a crisp.
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Then again, I love dragons and the game is full of them. While the start of the game involves executioners, most of the game is fun to run around the Skyrim world and get lost in the game for hours and days. For example, using the Papyrus language and the Creation Kit, you can access data generated by the game as you play along.Īnd for those scratching their heads wondering what Skyrim is, the game is a mostly realistic environment set in the early middle ages with dragons, villages, quests, potions, good and bad people, and so on. I thought it would be interesting this month to highlight a programming language useful only in one narrow case, people playing Skyrim on a PC who want to add a little fun to the game and learn more about the internals of the Skyrim game. Turns out the PC version of Skyrim can be easily modified using a free Creation Kit and the Papyrus programming language.
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Later, he showed me a mod he had made to let him shoot 100 flaming arrows at a time, with the explosive devastation when the arrows landed. While playing Skyrim a year or two ago, my teenage son showed me a mod someone created where a dancing bear magically appears in the middle of the game, no matter how dark and scary the scene. This language lets you modify the Skyrim game to learn game coding plus have fun adding objects and functionality to the game.
